Out of curiosity I wanted to try baking a high poly model / sculpt onto a low poly mesh.
Base Mesh in Blender, sculpt partially in Blender and Zbrush.
Baking in Substance Painter.
Still a lot to add / improve but it's time to get it out / post it :)
Might add marmoset/sketchfab later today.
As always critique / tips on how to make things better are always welcome.