A side project that developed after finishing an anatomy course by Yan Sculpts and wanting to build on the base body created there.
Escalated a bit as I got into creating clothes, texturing, rigging, posing and of course everything had to work realtime in the Unreal Engine.
As the character alone looked lonely I wanted to create a small scene, so I modeled a Sentinel head, destroyed it and simulated it crasing into a brick floor and mud in Houdini.
A lot of tweaking in the UE, also tried using the Unreal Engine Cloth simulation for the coat.
Created alot of particle effects, materials and some props to fill out the scene.
Rendered it out and did some color grading in Davinci Resolve.
Fun project, learned a lot!
Gambit - Standing
Gambit - Turntable
Houdini - Simulation of the sentinel head crashing into the cobble stones
Houdini - Simulation of the sentinel head into the mud